Yes, it’s been a while since the last release, but we haven’t been completely idle. There’s a brand new jit cpu core which yields some impressive speedups, and a ton of work on the OSX port!
Yes, it’s been a while since the last release, but we haven’t been completely idle. There’s a brand new jit cpu core which yields some impressive speedups, and a ton of work on the OSX port!
Finally….. Desmume made it
Now i can really play Pokemon black 2 super fast
Now its even faster than no$gba
Even Pokegen supports savestates of this awesome emulator
Hey try this trick, press the “=” key, and it makes the gameplay faster. to slow it down press “-” key. This enables the game to play 4.0x normal speed.
when does desmume 1.0.0 come out I am really exited it for it after all of these years number 100 came
Super Awesome!!!
i’m using it on ubuntu gnome 13.04 64bit and it run smoot \o/
i only can send two sugestions a ‘stretch to fit’ on full screen options
and a support to use diferent screen on diferent windows to use full screen with stretch one screen per monitor(in case of 2 monitors)
Hello,
I just want to know if this version works with snow leopard ?
Thank you
DeSmuME for Mac requires OS X v10.5.8 or later.
So yes, it’s compatible with Snow Leopard.
What is the difference between the OpenGL 3.2 and Software Raisterizer engines?
Nut, youve been using desmume for years, and youve just now asked this?
Well, there’s 2 OpenGL options, so I want to know what is the difference between the 2.
So shouldnt you be asking the difference between OpenGl 3.2 and OpenGl Old?
There are no functional differences between the two OpenGL options in v0.9.9. In terms of how they affect DeSmuME’s 3D rendering emulation, they are identical.
However, in terms of graphics driver compatibility on the host machine, OpenGL Old is backwards compatible with older drivers, and OpenGL 3.2 is forwards compatible with newer drivers. So this difference shouldn’t be an issue unless your graphics drivers are buggy.
As far as future development is concerned, OpenGL 3.2 makes it easier to add new features that would otherwise be difficult (if not downright impossible) to add in OpenGL Old. In other words, stay tuned for better developments in OpenGL 3.2, but don’t be surprised if certain features aren’t implemented in OpenGL Old.
@rogerman thanks for the info!
I hope next version will fix the MICROPHONE features after No$gba version 2.7 was released!
This version works perfect! The new CPU mode really makes the emulator feel snappy!
Keep up the good work!
Merci beaucoup, c’est très pratique, bravo pour vos efforts !
Translation :
Thanks a lot, the emulator is really useful to me, congratulations for the lot of work you put in this !
Thats a nice ds emulator . It’s correctly installed in my computer and i can use it fastely than NoSgba
Thanks for this version of DeSmume thats my favourite and special Nintendo Dual Screen Emulator
Merci pour vos efforts . DeSmume est mon émulateur préféré
Thanks for your labour . DeSmume is my special emulator for Wii and Pc
Finally,
DeSMuME released the best DS emulator version, thanks to its awesome speed.
Right now we can play all pkmn games at full speed.
But we’re still looking for DeSMuME Wifi.
Anyway,
Great Work….
As far as NO$GBA was my favourite emulator due to its speed.
But now, i’ll have to change my thought and say about this update that, “The Best DS Emulator I’ve Ever Seen”.
Thanks for giving us this awesome update.
I hope DeSMuME will soon bring new wifi feature to make pkmn games more exciting.
Any estimation on when will WiFi compatibility be available?
compatible avec windows 8?
Yes it is. I m running it on windows 8 and it is running grat
Am I right and this is only faster on so many machines because, unlike NO$GBA, it can use multiple cores? Sure, the new JIT recompiler is fast, but, on my netbook, it’s not faster than NO$GBA.
Not that I don’t appreciate at least being able to play games on it now. Sure, it may still be a bit slower, but linear interpolation of the sound makes it a lot more tolerable than NOSGBA when neither will play at full speed.
I’m just wondering if the JIT compiler is actually faster, or if it’s the dual core nature. As I only have one core (with hyperthreading).
Also, any chance you’ll ever release a proper installer? Using ZIP files leaves it unclear which files you actually need to run the emulator. And it makes the whole thing feel like an alpha build.
You could determine whether its the jit that’s responsible for the speed advantage over nocash by disabling the jit and comparing. But the dual-core use in desmume isnt helpful for performance at all, its pretty much just a waste.
There is no chance we’ll ever release a proper installer. Proper emulators are in zip files. Installers are for children. Plus, if you inspect the desmume version number, youll see that it is intended to be an alpha build.
Is this version already running on dual core or still single core?
DeSmuME has been multicore-aware for quite some time.
However, the multiple core utilization of your CPU is completely dependent on how you use DeSmuME, so you may or may not take advantage of it with your usage pattern.
how do i migrate my saves from windows to my osx lion? D: help.
I’m guessing the save state format is the same across platforms; in that case, all you’d have to do is copy over the save states from wherever they are on Windows to wherever you want them to be on your Mac.
As for the actual game saves, I dunno where they are on Windows, but on Mac they’re located in:
~ (your user folder)/Library/Application Support/DeSmuME/0.9.9 (or whatever version)/
in the appropriate subfolder. I’m guessing it’s “Battery”.
You should use the menu option “File > Reveal Game Data Folder in Finder”. It is the most reliable method for locating DeSmuME’s data files, since the location of the data files could change in a future version of DeSmuME.
This is amazing! Final Fantasy IV runs super smoothly now! That was by far the slowest game I’d encountered. But now it’s butter!
Thank you, people!
If wi-fi is ever implemented, I wonder if there can be some kinda internet-based get together of users around the world.
I hope they will focus on making a 3ds emulator after 1.0.0
Is that really what you want? 1.0.0 might be 20 years away.
Zeromus regarding save files.. for both windows and mac it’s the same type right? but where do i find the save files of my desmume on apple? i’m currently using osx lion
These questions are answered in the FAQ, specifically, in the Mac Users section.
thanks.. I’ll go check it out
Thx for the update!
heres a few things i would like to see:
a .deb installer for ubuntu since not geeks dont wanna compile the file or even know how to and the one at the store is stuck at 0.9.8
filter support for linux, since the gpu drivers have improve alot when steam came to linux, they should handle it right?
the one that is really needed is the .deb installer or update the ubuntu store one plz
oh and btw plx add action replay cheats for linux!
I can still clearly remember the early days when this one got panned for being terrible compared to NO$GBA.
Running DS games now at 100% speed with no frame skip feels so good now.
I salute your efforts.
I’m totally lost for words, the work that has gone into this is simply unbelievable.
I’d like to take this opportunity to thank the devs for all your hard work!
Wow! You guys did such an awesome job! It’s amazing the amount of progress that’s been made. Thank you all for your hard work.
Hey awesome emlater but for PC it needs to be faster still
Thank you it’s wonderfull
Zeromus you nut! Now I gonna have to make DS brews again.
Great update!
do dsi roms work with DeSmuME
no.
Thanks a lot! I used to play with No$GBA on my macbook but hello new DeSmuME update! thanks to your amazing work, I can now play with your emulator, faster than ever and with great graphics ! Keep it up you’re awesome !
Hmmm. From checking the SVN, it seems that the emulator hasn’t been updated for a while. Is this emulator still being developed?
new link to SVN is http://sourceforge.net/p/desmume/code
Zero, will you ever add a gba slot option? so that we’d be able to do ports from gba games..
desmume has had a gba slot option since 2009
i don’t see it (the gba slot) in the mac versions = =
How do I configure TortoiseSVN to work with the new DeSmuMe SVN repository?
read the reply two posts above
I get it that there’s a new link, but how do I actually get TortoiseSVN to check out from the new link?
svn://svn.code.sf.net/p/desmume/code/trunk
@CrazyMax thanks, it works! Thanks!
The same way you got tortoiseSVN to check out from the old link.
THANKS THANKS so much for JIT! I’ve been playing my Castlevania games for years skipping frames cause I found no other solutions, now it’s settled! Desmume was great, now it’s almost perfect^^!
Wow. You guys are the best. Ever. This is the main reason I used to only play the GBA and older games. Now I can try out the new ones (PS – I will buy the games once I can afford them D:)
Could you please add linking support like that of No$gba so that in-game trades and battles in for eg. Pokemon games are possible?
Just want to say THANKS for everyone’s hard work in creating this emulator for us! I truly appreciate it–you guys ROCK! :]
hi i just want to know does desmume for mac have to be x86 please answer
yes, DeSmuME compatable on MAC with x86 CPU
http://desmume.org/download/
https://sourceforge.net/projects/desmume/files/desmume/0.9.9/desmume-0.9.9-mac.dmg/download
will you guys ever put gba slot on the mac versions?
Will GBA Slot (or SLOT-2) support be coming to Mac DeSmuME eventually? The answer is yes.
Will SLOT-2 support be coming to Mac DeSmuME in the next version? Maybe.
It’s a matter of making an excellent Mac GUI for SLOT-2 that works the way users would expect. This is a lot more difficult than it first appears, so this is all still a work-in-progress.
oh cool thanks for the info, i really appreciate all the work you guys put into this, by the way i have a suggestion and at the same time another question, you think it’d be possible to add a full screen option to the next version? for both mac and windows?
you mean, like what you get in windows by hitting alt+enter? why do you care about mac and windows both, anyway?
yes, cause my little brother uses windows, i use mac it’ll be cool i guess, also because i think full screen option would be cool on both
Of course the next version of Mac DeSmuME will have full screen support! This feature was added in r4637.
Better yet, when you combine full screen support with the multiple window support added in v0.9.9, this means that you will be able to have the main and touch screens in full screen on separate monitors. How’s that for having rich display features?
cool! All i need is to get myself a touch screen monitor :)) by the way rogerman the r-series like r4637 that’s one of those automated builds i keep on seeing in other emulators right?
No, the r# designation refers to the revision number of the source code, not a particular build number. There are no automated builds of DeSmuME for any platform.
The closest thing to having per-revision builds is to use websites like http://www.emucr.com. However, EmuCR only makes builds for Windows. For other platforms, you will need to make a build from the source code itself.
i see, i learned something today thank you this has been very informative
This is great! First I upgraded my PC to be able to play the newsest games, then I remembered I also could test out Dolphin and DeSmuME because I couldn’t on my old system. And I’m stunned. Dolphin 4.0 runs epic and DeSmuME 0.9.9… 60 FPS without any drops in Pokemon Black. Thanks guys. Things can only get better from here!
This update is simply AMAZING. My speed with golden sun dark dawn changed from 40~50 fps to 150~170 fps… The increase in speed due to JIT is simply crazy. I had thought that it would be a minor speed-up but this is INSANE. Now I have no problems with any games, Pokemon black runs at 140+ FPS with limit framerate unchecked. If you’re still using 0.9.8, PLEASE UPDATE TO 0.9.9… This is insane…
Guys congratulations! The DeSmuME is awesome! Super fast and nice!
The latest DeSmuME is really awesome. With JIT core it runs smooth and fast. A very much thank you for this latest update.
However I want to ask that now as there is no wifi emulation and you people are not going to make 3DS emulator, the current desmume being PERFECT(for Windows), will there be anything new in future releases i.e., is there any development going on this area ?
the current desmume isn’t PERFECT, there are thousands of bugs.
If that were the justification then it would make no sense that the last year of development has almost entirely been porting work.
I haven’t found a single DS game that doesn’t run wonderfully on the emulator in a LONG TIME.
The NEVERDOING3DS2DS seems more like legal fear or apathy. Both are a shame because this is the only decent DS emulator ever built, and I shudder to think how long it would take others to pick up the reigns.
In the past year there have been 376 commits. 93 of them were the cocoa+linux ports. that is 25% of the total. “Almost entirely porting work” isn’t true.
If you want a list of DS games that don’t run wonderfully on the emulator, check our bug tracker or google for “desmume sucks” and you may find more than you care to read.
The NEVERDOING3DS is actually more like desmume’s internals not supporting more than one system, nobody knowing anything about the 3DS, and whats known being completely dissimilar to the NDS.
Next person to ask about X / Y and 3DS gets smacked in the face with an orca.
First of all great work on the emulator. I have been using it for years now and it’s just amazing. I have been reading comments from the past posts and see that you have implemented the multiple window support for Mac, now since i myself am a Windows user would like to know if this feature is going to come to windows any time soon. Thanks for your answer in advance.
no
Wow! Pokemon Black 2 really runs at the true desired speed (aka its supposed normal speed on a real DS)! And on a Windows 8 quad-core CPU too. Such great advances! Keep it up, and thanks for such a “miracle-listic” technology, DeSmuME Team! (Imma spread news about this build on a page I’m admin of…)