Thanks to Asher256, DeSmuME is now available as a package for ArchLinux and Ubuntu Linux distributions:
This new version includes graphic enhancements and fixes:
- added support for window, transparency and brightness
- fixed sprites and background rendering bugs
- added possibility to resize and rotate emulation windows
A new interface based on glade is now available and support for gzipped and zipped roms has been added.
For those who have been submitting bug reports, please please please keep it down to -one- bug per bug report. Also include what operating system you’re running and any other relevant information that would be helpful(like your computer specifications for example). Any bug reports that don’t follow these guidelines will most likely be deleted from now on.
For those wanting to report not working games or just talk about DeSmuME, we opened up a new message board.
Well, it’s been a long, hard road since we started working on DeSmuME back in April. And now you too can enjoy the fruits of our labor.
So what’s new? The main things that were done were rewrites to the code(it’s now 100% C code, compiles and runs on 64-bit compilers, and is almost big endian safe), FAT/CompactFlash emulation, framebuffer emulation, sound emulation, backup memory emulation, and save states.
Anyways, the source, windows binary, and linux binary are all available on the downloads page. Merry Christmas
I just figured I’d make a post here to let everyone know what we’ve been up to of late. Well basically we’re still working on the emulator with our goal being a release around Christmas hopefully. We still need to add shash’s code and fix a few odd things, but for the most part the emulator is running pretty good. Expect an increase in compatibility, sound emulation, backup memory emulation, and save states.