2009 CCA – round 2

June 24th, 2009

Thanks to your support, we’ve been able to make it to the Sourceforge Community Choice Awards finals! That’s quite nice, but we want to go even further, win the final and get those free pizzas, and we need your help again. So please vote for us! :)

2009 Community Choice Award

May 9th, 2009
The 2009 SourceForge.net Community Choice Awards nominations are now open and you can support DeSmuME! Vote for us and DeSmuME developers will get free pizzas for a year… or something like that, not sure, but still… it should be cool!

For those unsure about which category DeSmuME belongs to, we suggest Best Project for Gamers. ;)

0.9.2 update for Mac users

May 3rd, 2009

A new binary package for Mac is now available and this time it’s an universal binary. The old intel-only binary package is still available on sourceforge, to get the new one go to the download page.

0.9.2 update for Linux users

April 24th, 2009

The source package for 0.9.2 has just been updated with two compilation fixes for Linux users. The first fix the compilation on 64 bits systems. The second fix the compilation when using –enable-osmesa and a recent osmesa. If you’re not a Linux user, not using a 64 bits system or not interested in testing osmesa, you can safely ignore this release.

DeSmuME 0.9.2 released!

April 12th, 2009

This version of DeSmuME releases some odds and ends. A few new games are playable, and RTC works for day/night games. Additionally, the windows and linux ports have had a slew of new features added. And finally, the addition of a preliminary software rasterizer (which may be selected instead of opengl) will allow you to work around frustrating display issues.

DeSmuME 0.9.1 released!

February 13th, 2009

With this release, we have fixed a number of emulation bugs, as well as added the following features which you might be interested in: Mic, rumble, and PSG white noise. Once again we found a number of refinements to make in the GPU, for instance: blending, mosaic, affine modes; so your game might run more accurately than ever. Watch out, though–your savestates are probably invalidated once again. Sorry!

DeSmuME 0.9 released!

January 4th, 2009

This new release is the product of hundreds of new code improvements: We now have an almost 100% reworked 3D core, which is shared amongst all ports for the first time, and have better save states. Compatibility has been improved across the board. The huge number of reworked systems and small fixes is noticeable on some games and homebrew games are running better–or even running at all for the first time. And this work has not stopped, so stay tuned for what’s coming in the future!

DeSmuME 0.8 released!

April 22nd, 2008

We’re finally back! :)
This new release fixes a number of bugs in the emulation core.
The Mac port got a lot of new features, including sound,
preferences, screenshots and japanese translation.
The Windows port has some updates as well with a new core supporting joystick.

Get them here.

DeSmuME v0.7.3 released!

August 12th, 2007

The new things in this release are a Cocoa port and translations support for Gtk-glade port.

With the Cocoa port, Mac OS X users can now fully enjoy DeSmuME on their favorite system! The Mac port doesn’t yet have all the features of the other ports but should run all games with near same compatibility. (DeSmuME running on Mac OS X)

Translations are now available on three ports: Cocoa, Gtk-glade and Windows, feel free to send us new translations (there’s instructions on how to do it in README.TRANSLATION).

DeSmuME v0.7.2 released!

July 10th, 2007

It’s that time again. This release is primarily a bug-fix release. The new features that are included in this release though are the ability to change the firmware language and some improvements to the *nix port’s opengl code. Also those people running Mac OS X should now be able to compile and run DeSmuME pretty well now.