DeSmuME v0.7.3 released!

August 12th, 2007

The new things in this release are a Cocoa port and translations support for Gtk-glade port.

With the Cocoa port, Mac OS X users can now fully enjoy DeSmuME on their favorite system! The Mac port doesn’t yet have all the features of the other ports but should run all games with near same compatibility. (DeSmuME running on Mac OS X)

Translations are now available on three ports: Cocoa, Gtk-glade and Windows, feel free to send us new translations (there’s instructions on how to do it in README.TRANSLATION).

DeSmuME v0.7.2 released!

July 10th, 2007

It’s that time again. This release is primarily a bug-fix release. The new features that are included in this release though are the ability to change the firmware language and some improvements to the *nix port’s opengl code. Also those people running Mac OS X should now be able to compile and run DeSmuME pretty well now.

DeSmuME v0.7.1 released!

June 13th, 2007

Another month, another release. The main features for this release are the major speedup for the 2D core, a GDB debugger stub, multiple language support for windows port and a FPS limiter for the *nix ports. For now the only packages available are the source package and windows binary. The regular *nix builds will come sometime week.

UPDATE: Debian 32-bit/64-bit builds are now available on the downloads page.

DeSmuME v0.7.0 released!

May 11th, 2007

Yes, it’s that time again. 3D emulation is the big thing for this release! Other important new features include *.duc support, sprite rotation/scaling. There was also a number of bug fixes. See the changelog file included with the packages for more details.

Special thanks to snkmad who’s been doing a lot of testing for us of late.

New forums and comment moderation

March 28th, 2007

We’ve opened new forums, that should be more customizable and useful than the old ones. After a few testing days, we’ve closed the old ones, as we will be only be using the new ones from now.

On a related note, we’ve seen quite a few comments not related to DeSmuME on this blog. Keep in mind that this ones won’t be approved, even if related to emulation or DS. This includes rom begging, talk about other emulators and other stuff not related to DeSmuME.

Linux packages

February 15th, 2007

Thanks to Asher256, DeSmuME is now available as a package for ArchLinux and Ubuntu Linux distributions:

DeSmuME v0.6.0 released!

February 4th, 2007

This new version includes graphic enhancements and fixes:

  • added support for window, transparency and brightness
  • fixed sprites and background rendering bugs
  • added possibility to resize and rotate emulation windows

A new interface based on glade is now available and support for gzipped and zipped roms has been added.

Bug Reports

December 31st, 2006

For those who have been submitting bug reports, please please please keep it down to -one- bug per bug report. Also include what operating system you’re running and any other relevant information that would be helpful(like your computer specifications for example). Any bug reports that don’t follow these guidelines will most likely be deleted from now on.

New forums

December 30th, 2006

For those wanting to report not working games or just talk about DeSmuME, we opened up a new message board.

DeSmuME v0.5.0 released!

December 23rd, 2006

Well, it’s been a long, hard road since we started working on DeSmuME back in April. And now you too can enjoy the fruits of our labor.

So what’s new? The main things that were done were rewrites to the code(it’s now 100% C code, compiles and runs on 64-bit compilers, and is almost big endian safe), FAT/CompactFlash emulation, framebuffer emulation, sound emulation, backup memory emulation, and save states.

Anyways, the source, windows binary, and linux binary are all available on the downloads page. Merry Christmas :)