With this release, we have fixed a number of emulation bugs, as well as added the following features which you might be interested in: Mic, rumble, and PSG white noise. Once again we found a number of refinements to make in the GPU, for instance: blending, mosaic, affine modes; so your game might run more accurately than ever. Watch out, though–your savestates are probably invalidated once again. Sorry!
Thanks for the new release.
For users who uses the version ubuntu hardy 8.04, i have create a packages.
Downloads
i386
http://ufs.lobotomie.org/dists/hardy/main/binary-i386/games/desmume_0.9.1-0hardy1~UFS_i386.deb
amd64
http://ufs.lobotomie.org/dists/hardy/main/binary-amd64/games/desmume_0.9.1-0hardy1~UFS_amd64.deb
Soon
elgeneralmidi
Will this work for Intel Core i7 Extreme processors? A friend gave it to me for free, that’s why.
Much appreciated!
Uhm, that’s great news!
Thank you a lot.
By the way, if anyone is interested I could create .RPM packages for openSUSE and Fedora…
I have created a Desmume.app for this version … it was done on a intel macbook with leopard, any ideas on how to submit it ?? I wish to help
>Maturion
Well, since Linux packages are lacked, it will be a great help.
Thanks in advance.
Thanks for the release, we all appreciate your hard work
I’m so happy rondo of swords works perfectlly it doesn’t for any other emulator. Shash is a rock star!
Merci !!
thanks so much
Erik: Don’t be mistaken, I didn’t do anything between 0.9.0 and the 0.9.1 release, so if anything got better, it’s not my work. I did small fixes here and there for 0.9, but nothing major. Better go thank the rest of the team.
incredible ! this reaches for perfection! great work guys!
amazing stuff. i knew open source will rule. very nice progress. still a bit far from from other “free” projects, but i will catch on and surpass them. testing on mint linux. will check the windows version later. thank you guys. that was a speedy version 0.9.1 after 0.9.0. waiting for the version 1.0.0.
i know this is not the place for bug reporting, but sadly the windows version is not working. i only see garbled screen on any game, and if i choose opengl then it revers back to none. the linux version is fine but i ws hoping that with sse2 the windows version would be better. any help will be appreciated. sorry for posting here. i dont have to register here to post, so i thought that would be easy.
Is this version not going to be released on Mac?
Mario Luigi RPG 3 doesn’t work on the latest version without patch! Can you please make it work in the next version!
i tried to extract the desmume 0.9.1 windows binary zip but couldnt. is it corrupt or something?
erm.. i solved my problem. my desktop colour depth was at 16 bit. the windows versions seems better than linux. yahoo. keep up the good work
can you please release the mac version ?
we have a lot of players waiting XD
the 0.9version is so slow
can’t wait for the mac version i hope it’s release soon.
Is there going to be a mac version that isnt only for intel macs? i tried downloading 0.9 and it said the app was not supported.
* Debian packages already in experimental;
* Ubuntu intrepid packages available at getdeb http://www.getdeb.net/app/DeSmuME (sync from Debian);
* Ubuntu Jaunty packages soon to get into the repo (sync from Debian).
Would it be possible for the DeSmuME site to offer linux binaries or, better, packages (packages can be provided)?
Is there a mailing list or a way to contact the team? Packages aside, where can we send translations, for example?
if anyone has a compiled mac app, please zip it & upload it to mediafire or something, and post it here..i can’t wait for mac version
Well I compiled one for MAC while ago:
Desmume 0.9.1 for MAC:
http://www.mediafire.com/?ngyy3oazyb2
This was done on a Macbook with Leopard … I guess it requires Tiger and Leopard last updates.
Enjoy!!
http://www.getdeb.net/app/DeSmuME
@KDave: thanks man!
This version is compatible with pokmeon pearl/ diamond or platinium patched?
Ya i got it but it runs real slow. does it work for windows vista? if it does mine doesnt work so well.
Am I the only one having problem with the mic support?
I’m playing Gyakuten Saiban 3 (Phoenix Wright: Trials and Tribulations, this one has both versions) and it doesn’t respond when i say Take That, Objection or whatev’s. I know it’s not really needed in this one, but you need it for Apollo Justice and the very first Phoenix Wright game. Is there anyone else having the same issue as me or I’m just a “special” case?
Also, thanks for the great work. Graphics look much better now (mainly on the lower screen). Congrats!
topoman, your just a special case cause when i used the mic, it work. well, i only tried it on Crash of the Titans when you have too blow into the mic to do the monsters special attack, but still, it is crazy that they got the mic on this.
Still a bit slow .
This would be really good without the speed problem ~
Thanks
By the way ,
I’m still waiting for the mac version !!
Please XD I can’t wait
Thxs again guys.
Don’t mind about the save states… Its worth it when improvements outweigh the benefits
@Johny:
You should read all comments … I compiled a 0.9.1 DeSmuME version for MAC and uploaded it to:
http://www.mediafire.com/?ngyy3oazyb2
Enjoy
whats the difference between the the applications(desmume; desmume_ss2)?
fat geo: desmume_sse2 uses some SSE2 optimizations for 3D matrix calculations. If your CPU supports SSE2, better use this version. Otherwise use the other version. And about mic support, it’s not perfect yet, it’s mostly inaccurate and has sync issues, but it works correctly in most games.
Does anyone know how to change the system date/time in desmume?
Raymodn: It’s not possible on 0.9.1, afaik.
KDave, I don’t know if it’s normal but your version is slow and crashes a lot on my mac pro and 10.5.6
Oh yes, GREAT WORK!!!
But it would be great if it is possible to choose the position of the touchscreen. I have a widescreen, so it would be great to get the touchscreen beside and not under the other screen.
Moreover I have my TV set connected with my computer, so I would love to choose a free position. Then can I move the touchscreen on my TV ^^
In addition anti-aliasing between streched pixels would be very good (only when the screen is streched).
Sorry for my very bad English. I hope you understand
“Luigi__ Says:
[...]And about mic support, it’s not perfect yet, it’s mostly inaccurate and has sync issues, but it works correctly in most games.”
So…. for the record, desmume’s mic doesn’t work with Gyakuten Saiban 3/Phoenix Wright 3?
@KDAVE
I’ve downloaded the one you said http://www.mediafire.com/?ngyy3oazyb2
but it’s still slow ~
is it suppose to run faster than 0.9.0 version ?
If it does ~ Than I think its my computers problem ~!
I’m playing ” Lost in Blue ” now on Desmume
From 0.9.0 to 0.9.1 they
“fixed a number of emulation bugs, as well as added the following features which you might be interested in: Mic, rumble, and PSG white noise. Once again we found a number of refinements to make in the GPU, for instance: blending, mosaic, affine modes; so your game might run more accurately than ever.”
So yeah I think it should run better … I compiled it using Xcode … any ideas on how to compile it? how do I compile to make a desmume_sse2 (people said here its better for some kind of cpu) ??
thanks
I’ve tested the mac compilation made by KDAVE
I notice great inprovements in the grafics, the previous one had some glitchs in the grafic while playing final fantasy tactics a2, in this version the grafic is way bether, but in the other way it’s too slow compared with the 0.9 version
Tried KDAVEs Mac binary and it works. Its very slow though. Also The legend of Zelda does not work. I think it worked on 0.9
Thanks for trying out my compiled app … as soon as new version is ready I will compile it again for you guys!
Um, there’s no issue with speed, and you guys did a GREAT job making a solid emulator. But I’m wondering, are you guys working on in-game save battery support?
Kid: It has been on desmume for a while (that’s why you can select a save type). As of now, it has only a few issues which might or not be looked in the future.
KDAVE, thanks! I was searching like mad for a mac binary until I saw your post here.
I want request a feature for save palette in palette view, it will help a lot the romhackers!
Thanks.