The new things in this release are a Cocoa port and translations support for Gtk-glade port.
With the Cocoa port, Mac OS X users can now fully enjoy DeSmuME on their favorite system! The Mac port doesn’t yet have all the features of the other ports but should run all games with near same compatibility. (DeSmuME running on Mac OS X)
Translations are now available on three ports: Cocoa, Gtk-glade and Windows, feel free to send us new translations (there’s instructions on how to do it in README.TRANSLATION).
darc: Microphone support isn’t something new on DS emulators…
may be but is there one with which you can play games????
darc: yes, google it, won’t talk about other emulators here
One emulator can run most of games at very good speed. If you want info, search google.com I would tell you, but I can’t write it here…
ok thanks for your answer
so, we are at November 23rd, i think is taking quite long, but i hope it woths the wait, so coming out before xmas?
hey when i click on the DeSmuME for ppc it directs me to the site to download; however it never downloads!! whats going on???
I’m having trouble getting it to start up. I’m intel / 10.5.1. I imagine this is a Leopard compatibility issue.
Dyld Error Message:
Symbol not found: _panel
Referenced from: /Applications/DeSmuME.app/Contents/MacOS/DeSmuME
Expected in: /System/Library/Frameworks/Cocoa.framework/Versions/A/Cocoa
tazmar: don’t know what the heck you downloaded, but doesn’t seem to be the official build
DeSmuME v0.7.3 cannot be started on my MacOSX10.5.1.
The following problem reports are displayed.
Is there a method of solving something?
—
Process: DeSmuME [1797]
Path: /Applications/DeSmuME.app/Contents/MacOS/DeSmuME
Identifier: com.DeSmuME. DeSmuME
Version: ??? (???)
Code Type: X86 (Native)
Parent Process: launchd [106]
Date/Time: 2007-11-24 20:26:33.147 +0900
OS Version: Mac OS X 10.5.1 (9B18)
Report Version: 6
Exception Type: EXC_BREAKPOINT (SIGTRAP)
Exception Codes: 0×0000000000000002, 0×0000000000000000
Crashed Thread: 0
Dyld Error Message:
Symbol not found: _panel
Referenced from: /Applications/DeSmuME.app/Contents/MacOS/DeSmuME
Expected in: /System/Library/Frameworks/Cocoa.framework/Versions/A/Cocoa
Thanks for the report; there is a compatibility issue with Leopard – it’s on my list of things to work on regarding the Cocoa port. Apparently it might work if compiled on Leopard, so feel free to do that until the problem is fixed.
The last version is 0.7.4 Alpha, it’s on the blog.
Bouya: technically that’s an unnofficial build
Perhaps because it’s unofficial then it don’t work with ZXA. I tried the 0.7.4 alpha more times but it doesn’t work. Now I was playing with the Ideas but I didn’t like it most. I probably prefer DeSmuMe. Hope the final 0.7.4 release soon
Desmume now crashes at launch with Mac OS X 10.5.1, here’s the console log:
1/25/07 4:07:42 AM [0x0-0x149149].com.DeSmuME. DeSmuME[2845] dyld: Symbol not found: _panel
11/25/07 4:07:42 AM [0x0-0x149149].com.DeSmuME. DeSmuME[2845] Referenced from: /Applications/DeSmuME/DeSmuME.app/Contents/MacOS/DeSmuME
11/25/07 4:07:42 AM [0x0-0x149149].com.DeSmuME. DeSmuME[2845] Expected in: /System/Library/Frameworks/Cocoa.framework/Versions/A/Cocoa
11/25/07 4:07:44 AM com.apple.launchd[88] ([0x0-0x149149].com.DeSmuME. DeSmuME[2845]) Exited abnormally: Trace/BPT trap
Bouya I can’t find the 0.7.4 Alpha version, where I can find it? can you give me the link?????
Hey shash, wat are the improvements for the next release of desmune?
Kibbitz: mainly a fix for Mario 64 DS, a major regression fix, partial 3D transparency support, sprite transparency support, a SMALL speed improvement, some debug utils, and that’s all I can remember…
Thanks for the info
OMG…Last version was so long…It will be ever released ??
Hey shash i heard that some games require you too blow the microphone to play
How would that work in an emulater?
I don’t think so that game required to “blow the microphone”
but “blow to the microphone”, yes some game requires that. For example Naruto Ninja Council 3 and Sasukes attack.
Last version was so long…It will be ever released ??
Other emulators use real microphone connected to the PC. All you need to do is some setup in sound options.
In reply to Caery who asked for the need of Mac Os10.4 to run roms :
It seems not to work here too (10.4.11) for backup roms >>> Always white screens
But most of homebrews runs just fine !
Hold tight boys ! You’re on the good way !
NB : I don’t have the same menu than the screenshot shown with the pinguins at the beginning… (I have a ppc mac and it’s the 0.7.3 ppc version running).
In fine, sorry for my poor language, I’m a poor frenchy frog – Croak – Gloc !
Isnt there any better way instead of using a real microphone?
i’d like to use a gamepad with this emulator. is this possible?
thanks for your help.
You can try to assign your microfone input to your audio output. Because DS recognize only level of sound on microphone, this will work.
I suggest you buy a real microfone, which is cost $5 or less, because using audio out as microphone is buggy – you will need to mute sound in “sound settings” every time you need no signal on microphone.
i cannot find alpha 7.4 anywhere, could you please posta link?
project is dead?
Project isn’t officially dead, hell, only a few months have passed since last release. Stop assuming a release has to be done per month…
lol…I’m just waiting for the next Mac release to see if it’ll work with my Mac OS X Leopard…^_^;
…still hoping release before Xmas…
WOW didnt think it would take this loooong……………………..
Whats taking so long?
I hope the release is worth it……….
Keep up the good work guys
i found the emu with mic support but even the fact that it emulates more games and is faster than desmume cant stop me to hope that desmume will soon be better than all the other emulators
so plz dont give up anf do your best
how to use this emulator??? this is my first time using this emulator….. please tell me…. i want to play pokemon diamond……
hello
why i can’t foued the file desmume.exe? can someone help me please!!
The Linux version is solid, but also quite slow, making DS homebrew development pretty difficult for me. Keep up the work and let’s hope speed will become less of an issue in the next version.
Judging by the comments made, it might be good to set up specific goals for a new version and publish that list so people can stop nagging (since they’ll be able to see how progress is towards the next release).
DaVince: How much slow? I mean, I’ve developed quite a lot of stuff on desmume without any problems.
When are you ppls going to release a version compatible wit Leopard.. apologies if this question has been answered already, i don’t have time to read all teh posts.
Not sure when the next release will come, hopefully it will be working on Leopard.
is the new version will be ever release ?? c’mon guys.
I’m using Leopard, I get the same crash as everyone else. Pooies! I would debug the problem myself if I had the slightest clue how to build and debug stuff on OS X. Oh well… maybe one day.
making desmume for leopard from source program.
cd desmume-0.7.3
./configure LDFLAGS=-Wl,-dylib_file,/System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGL.dylib:/System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGL.dylib
make
src/gtk/desmume
—
disk image can be downloaded from http://all.rdy.jp/desmume/desmume-0.7.3-Leopard.dmg
Hmm… not working, mac. Edited crash report (not a very long one but I didn’t want to clutter the comments too much):
Path: /Volumes/DeSmuME/DeSmuME.app/Contents/MacOS/DeSmuME
Code Type: X86 (Native)
OS Version: Mac OS X 10.5.1 (9B18)
Exception Type: EXC_BREAKPOINT (SIGTRAP)
Dyld Error Message:
Library not loaded: /opt/local/lib/libSDL-1.2.0.dylib
Referenced from: /Volumes/DeSmuME/DeSmuME.app/Contents/MacOS/DeSmuME
Reason: image not found
Back to windows partition for me.
maybe I’m not savvy enuff to follow your instructions, mac, but the disk image you put up could not be mounted .. Perhaps you should elaborate on your explanation for us humble peasants who are new to mac.. it would be greatly appreciated
I got a valid img file by adding .zip and uncompressing it, maybe that’s how I got a crash.
sorry.
It was wrong URL.
and, I had forgotten having installed Macport.
This Desmume seems to run only in a special environment.
I do not understand what is necessary.
Perhaps, X11 and SDL are necessary.
http://all.rdy.jp/desmume/desmume-0.7.3-Leopard.dmg.zip
http://all.rdy.jp/desmume/desmume-0.7.3-Leopard.png