DeSmuME v0.7.3 released!
The new things in this release are a Cocoa port and translations support for Gtk-glade port.
With the Cocoa port, Mac OS X users can now fully enjoy DeSmuME on their favorite system! The Mac port doesn’t yet have all the features of the other ports but should run all games with near same compatibility. (DeSmuME running on Mac OS X)
Translations are now available on three ports: Cocoa, Gtk-glade and Windows, feel free to send us new translations (there’s instructions on how to do it in README.TRANSLATION).
August 12th, 2007 at 9:57 am
[...] 0.7.3 released !! New release for the Nintendo DS emulator. Release announcement Sourceforge DesMuMe (with downloads) [...]
August 12th, 2007 at 10:00 am
Woah !
August 12th, 2007 at 12:11 pm
0.7.3 is only for MAC OS X??
August 12th, 2007 at 12:15 pm
wheres download?
August 12th, 2007 at 12:16 pm
Yeah, there’s not been changes in emulation core, only a new for Mac OS X and translations for gtk-glade (mostly for linux/*bsd users)
August 12th, 2007 at 1:06 pm
So the compatibility is still the same as a previous?
PLEASE! I,m waiting to play Advance Wars DS for so long time
how long I should wait.HA.
August 12th, 2007 at 1:51 pm
So speed of emulating Yoshi Island DS is the same ?
I am waiting for your emulator coz no$gba have bug with Yoshi Island DS…
August 12th, 2007 at 2:35 pm
Leo83: It’s the same compatibility, don’t know when it will change.
oli: It is the same.
August 12th, 2007 at 7:18 pm
DeSmuMe on Mac !! That’s just fantastic, thank you !
To OuTee and everybody else, go to “Downloads” and click on the “Dowloads page on Sourceforge” link. Enjoy
August 12th, 2007 at 7:50 pm
only for intel macs? i downloaded it and it says that application is not supported on this computer. the icon for the app is a DeSmuME logo with a white sign on it.
August 12th, 2007 at 7:53 pm
yeah, the mac build is for intel macs only, the next release should be an universal binary, though
August 12th, 2007 at 8:36 pm
same cmpatabilty. good news for intel mac users. can’t wait to test it out. p.s. nintendo ds rocks! ^_^
August 12th, 2007 at 11:07 pm
I wish you could play some DS games with 3D. The 2D core needs a speed update as well. This is still by far the best DS emulator though.
August 13th, 2007 at 1:11 am
Would you mind adding support for 3D sprites on games such as Pokemon Ranger, Pokemon Diamond, and Pokemon Pearl?
August 13th, 2007 at 1:16 am
How about SD gundam g generation cross drive? It can’t work!
August 13th, 2007 at 2:33 am
Hope it will works in ZXA, I am waiting so long ^^
August 13th, 2007 at 3:11 am
Most things in this needs an update…so much that it’ll take a load of time…so owell…we’ll just hafta wait =P. But at least there’s progress…which is the MOST important part of this program =P (almost…) So enjoy Mac users =P
August 13th, 2007 at 5:02 am
Even though it still the same compatibility, I pray one day
this emulator can increase it list like VBA emulator.
Come on team I don’t know how to programming
but what I can do is to praise because among other
emulator this one have better compatible list. Cayo! Cayo!
(in Cantonese I Think )
August 13th, 2007 at 5:03 am
PS:Cayo! Cayo! meaning Do your work Hard
August 13th, 2007 at 8:49 am
Whoa! That’s incredible news for OS X users!
An Universal binary version would be cool too.
August 13th, 2007 at 9:05 am
SD gundam g generation cross drive worked but it is very very very very very very slow. Hope the next release would increase the speed. Great works anyway. Really appreciated.
August 13th, 2007 at 9:38 am
[# Zero Says:
August 13th, 2007 at 2:33 am
Hope it will works in ZXA, I am waiting so long ^^]
Hopefully, this emulator will be “updated” enough for MEGAMAN ZX Advent (U) to work by October…
August 13th, 2007 at 10:25 am
Flame-FD: Did you disable the frameskip? What are your hardware specs? What do you consider “very very, etc, slow” ?
August 13th, 2007 at 11:48 am
where is the windows version??? and, play megaman ZX Advent ?
August 13th, 2007 at 11:54 am
X: Could you read the comments before hitting the submit button? It has already been answered.
August 13th, 2007 at 9:37 pm
i download it but I got windows vista so how can i open it?
August 14th, 2007 at 5:11 am
Easy, just go and buy a mac.
August 14th, 2007 at 2:48 pm
Well at least there is an update, hope there are some new roms we can all play on it. Wouldn’t mind it if some newer games were compadiable, but I can wait. Thanks for the hard work DeSmuME staff and others who worked on it.
August 14th, 2007 at 3:21 pm
Unknown: if you mean that there might be some roms that run on 0.7.3 and not 0.7.2, then you’re wrong, the core has remained untouched, thus 100% exact compatibility than last release.
August 15th, 2007 at 1:22 am
Shash, I am sorry but I didn’t mean that. What I had meant is, I hope more roms are compadiable. But if not, then that is okay. Patience is a virtue if you want to play decent roms.
However, please take your time with the updates, anyone who wants to play a certain rom will agree with me when I say that if you take your time the end results are that much better.
Thank you Shash, if you are one of the people who work on DeSmuME, your doing a fine job and it is quite a treat to be able to play roms.
Also thank you to those who work on the project, without you we wouldn’t have any emulators. Nice work!
August 15th, 2007 at 2:16 am
Keep up the great work guys! Much appreciated!
Re: Mega Man ZX Advent:
For those who are wondering whether they will be able to play the game, the answer is probably yes; I say that because it currently plays ZX1 pretty well. Version 7.0.0 fixed nearly all of the glitches in ZX1 that the earlier verions had; I think all that’s left is the cutscenes still don’t show properly (horrible screeching noise!) and a very small number of minor graphical gliches. Plus it’s slow like everything else – which also does crappy, crappy things to the background music
.
Mainly I’m hoping for a speed improvement by October; any chance of that? That’s the only real problem left with ZX, which I think is the game [series] most people are after, next to Pokemon Diamond/Pearl.
August 15th, 2007 at 7:31 am
Awesome! I’m glad you’re putting universal access for homebrew support before comercial rom compatibility. That’s really the right thing to do. Though I might be a bit bias as I own a mac.
August 15th, 2007 at 9:31 am
I am wandering, when I will be able to play Mario and Luigi Partners in Time. On DeSmuME game is freezing on first battle. On No$GBA game is running goob, but when you must open the equipment screen the rom is crashing. Also sprites in battles are barely visible.
August 15th, 2007 at 6:02 pm
Thank you!
I am waiting for next month
I’m not English very well
Thank you…
August 16th, 2007 at 5:29 pm
Thanks a lot for the Mac OS X version, can’t wait to play Electroplankton
Keep up the good work!
August 16th, 2007 at 8:56 pm
Is there soundsupport? I have no sound on my Macbook
August 16th, 2007 at 11:59 pm
Sorry there’s no sound on the mac version yet, that will hopefully be in the next release.
August 17th, 2007 at 8:19 am
When will the universal binary one be coming out because it comes up with is not supported on this computer?cause i really really want one!
August 17th, 2007 at 10:13 am
hi,
where can i find the last version of package for ubuntu?i checked but there is just the desmume 0.6.0
August 17th, 2007 at 11:52 am
Ok, sound coming then!
Great release by the way, I want less and less reasons to boot into BootCamp.
Thanks!
August 17th, 2007 at 7:30 pm
Hopefully in the coming versions, we’ll be able to play more roms. Preferably more role playing video games, since as of now there is more than enough action games. Thanks for all your hard work staff.
August 18th, 2007 at 4:06 pm
uhm i don’t know how to use it… pls help me… i can’t see the .exe file in the folder of desmume v0.7.3 please i need ur help… after downloading it what should i do?
August 20th, 2007 at 1:31 pm
Dude when can mario work on ds …… it always work to bowser and then GLITTTTTCH !
August 21st, 2007 at 3:53 am
Speed is no problem to me, but in my testing of MegaMan ZX Advent, it is playable, but NO SPRITES!!!
I can’t see “myself” and I can’t see the enemies, so I had to stop the game because I’m playing BLIND!!! >8(
August 21st, 2007 at 2:53 pm
Well if its any consolation to the DeSmuMe staff, at least some people can play this version. Maybe when version 7.4 comes out I can play more roms, but I am in no hurry at all. Honestly, the staff does work that I wouldn’t be able to do unless someone showed me how.
Hopefully the next version will be easier to make, I wish the best for the staff and any other people who work on this project. Thank you for all your hard work.
August 22nd, 2007 at 2:52 am
Cool~~ Nice work Desmume Staff ~ keep up the good work~.^.^.
August 22nd, 2007 at 10:23 am
I just want to thank u for ur great and hard work. u guys did well since the first releases and the programm is getting better and better. ur the best ^^
August 22nd, 2007 at 3:41 pm
Just to report so u guys can add in the Compat List:
Digimon World Moonlight and DW Sunlight (Jap) just shows a blank screen
hopes that someday we can play it =D
August 22nd, 2007 at 3:42 pm
*ops, the right name isn’t sunlight (its sunburst)
August 24th, 2007 at 11:22 am
Excuse me, do you think there will be a release for Pocket Pc in future?
August 24th, 2007 at 3:50 pm
Huh? I can’t get DeSmuME to work on my Mac!
It has the DeSmuME icon, but when I click on it, it says, “You cannot open the application ‘DeSmuME” because it is not supported on this system.” >|(
Is it because my iBook doesn’t have an intel processor or whatever? :/??
August 24th, 2007 at 4:07 pm
wad11656: Care to read the comments, that has already been answered.
August 25th, 2007 at 2:09 pm
Eh? Um….where is the .exe file to open DeSmuME? (I downloaded the 0.7.3 DeSmuME source version from the link on the downloads section of this site)
The file named “DeSmuME.exe.Manifest” doesn’t work (assuming it’s the exe file) after renaming it to DeSmume.exe, a command prompt opens and a error message pops up. “16 but MS-DOS Subsytem” ….The NTVDM CPU has encountered an illegal instruction, (problematic area)…Choose “close” to terminate the program.
August 26th, 2007 at 3:07 am
Oh…I see, shash…I read all the comments all the way to the top where that comment was posted…^^; Anyway, I can’t wait for the next release, then!
I’ll FINALLY be able to get DeSmuME on my Mac!!! XD!!!
Universal Binary is next!
August 26th, 2007 at 3:20 pm
There’s no 0.7.3 windows build, and probably never be, as it would be exactly equal to 0.7.2.
August 28th, 2007 at 10:44 pm
English is not understood.
Please use Japanese.
August 30th, 2007 at 2:04 am
Kimu: Yet YOU wrote your message in English. That is pretty ironic if you ask me.
Good work Staff, thanks again.
August 31st, 2007 at 7:59 am
Well first things first. Cant wait for the new version to come out as i am having the same problem (non intell mac). Keep up the good work and waiting the next version.
(P.S Diamond and pearl….. Diamond and pearl (heheheh) waiting) keep up the good work.)
Oh yeh come on PC peaple read the posts. Dont work….
August 31st, 2007 at 8:35 am
Well, actually I can tell Kimu is Japanese since I recognize this broken engrish grammar. I have lived in Japan so I can easily spot them. Still I don’t see why WE should use Japanese, since almost everybody can understand english?!?
I made the effort to learn Japanese, so why don’t you jappers try to learn at least a few words in english?
Anta nihonjin eigo ga zenzen dekinai ka? Ike.
September 1st, 2007 at 8:52 am
Arigato Gosaimatsu
Tsuki yo ni agake ;D I know few words in Japanese
September 1st, 2007 at 1:46 pm
LOL ok!
English can be read a little.
You are good at Japanese.
Cannot the speed be done like seem being the same as a real machine 0.7.3DeSmuME?
My English is unskilled. I’m sorry.
September 1st, 2007 at 1:48 pm
The spec of my PC is P4 3.8G.
Do enough?
September 1st, 2007 at 5:59 pm
maybe the next release will run tetris ds?
September 2nd, 2007 at 5:00 pm
The next release should be a big improvement. Read Cyber Warrior X’s Blog.
September 2nd, 2007 at 5:32 pm
samuraikill: Link, please?
September 2nd, 2007 at 10:20 pm
Thanks, I’m very happy
September 3rd, 2007 at 12:36 am
http://www.cyberwarriorx.com/
September 3rd, 2007 at 12:39 am
Lol
I reread the blog and the post is from April 9, 2007. Lol
September 3rd, 2007 at 10:53 am
UhhH~~ i have a suggestion but,….
could the desmume staff add a sound on and off function?~~
I would like to listen to some music instead of the boring background music from the games…
I dunno… its just a suggestion… i dunno if it’ll be an easy to do thing..
i just thought thought it’d be useful~!!!
THnx again!!
September 3rd, 2007 at 11:05 am
izaakoh: It’s already in the sound options…
September 4th, 2007 at 9:03 am
OooO lol~~ didnt know~~ ty!^^
September 5th, 2007 at 7:54 am
Hmm~~looks like this way for typing~~is strange…~~~Owell it looks funny ~~
~~
~~~
NE wayz, my sister took my mac…no i can’t try it on my mac laptop TT_TT
Owell~~…
Oopps sry about that~~…
September 5th, 2007 at 12:48 pm
Lol~~~
In Korea~~
Some Kids write like this so~~~
lOL~~^^
KOREA SUX~~~~~~~~~~~
WIsh !~~~~~I COuld~~~~~~ Go Back!~~~~~ to PHiLYY~!!TT-TT
September 7th, 2007 at 8:18 pm
Can you play Pokemon Diamond or Pearl on these?
September 8th, 2007 at 12:01 am
Can you play Pokemon Diamond or Pearl on these?
let me save u the trouble … HELL NO!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
LOL no offense
buy the console or play it using no$gba or Ideas emulators
September 13th, 2007 at 6:09 pm
I am just Wondering, when new version will be released ??
September 14th, 2007 at 4:29 am
I put the translation on site, it will be used?
http://forums.desmume.org/viewtopic.php?id=484
September 16th, 2007 at 11:26 pm
yoko: Feel free to code some fixes and upload the patches, else shut the fuck up.
September 17th, 2007 at 4:26 am
Why wont it work
September 17th, 2007 at 7:08 am
shash : That’s right. Making emulator is not easy thing. I agree with you.
September 18th, 2007 at 1:00 am
Just deleted yoko posts, just so you know.
September 18th, 2007 at 2:30 pm
Shash, thank you for all your guys hard work. I imagine making new versions isn’t easy. Take your time, if the new version takes a while, then it takes a while.
YOU moderators and staff decide that, not us gamers. I can’t even imagine how difficult the work is to make a new version.
Thanks again.
September 20th, 2007 at 10:02 am
Hope the updated version can play Megaman ZX and Advent cause i’ve waited a long time to play these games.
September 22nd, 2007 at 8:25 pm
Megaman ZX is playable on current released versions (I don’t know about Advent)
September 23rd, 2007 at 1:26 am
Does It Work With WindowsXP??????????????????????>
September 23rd, 2007 at 1:29 am
DOES IT COME WITH ACTION REPLAY?!? >
September 23rd, 2007 at 8:57 pm
Dam, I wanted to play goldeneye rouge agent but it doesn’t load. Upon inspection of the compatibility list it doesn’t work.
When will the next build be out, and will it fix major compatibility issues?
September 23rd, 2007 at 10:03 pm
Hi, when will we be able to play Pokemon Diamond and Pearl? I have 0.7.2 but it doesn’t play Pokemon Diamond.
September 24th, 2007 at 4:02 pm
moonraker808: Don’t know when the next build will be out, neither if it’ll play “GoldenEye: Rogue Agent”.
John: Probably won’t.
September 24th, 2007 at 9:20 pm
Will the next patch make more improvements for Home brewers? I am particularly looking for more 3D support.
September 25th, 2007 at 5:52 pm
Homebrew Bob: what features do you think are missing ?
September 25th, 2007 at 11:53 pm
i downloaded it, but there doesnt seem to be any sound…
September 26th, 2007 at 5:11 pm
3D objects flicker considerably when using the PA_SetRotsetNoAngle() and the PA_SetRotset() methods. I mis-stated i guess, the function is there, but it flickers
September 27th, 2007 at 7:59 am
darkjenso : I have sound. But performance of games is very low…(5-10 fps)
September 27th, 2007 at 4:32 pm
Homebrew Bob: checking this -> http://www.palib.info/Doc/PAlibDoc%20Eng/group___sprite.html#ga17, it seems that PA_SetRotsetNoAngle() doesn’t have anything to do with the 3D core if the 2D engine of PALib isn’t running on top of the 3D engine, which wouldn’t be that rare… Is that the case ?
September 27th, 2007 at 4:45 pm
ZX advent wont run on 7.3 neither on 7.2, it has a lot of bugs and sometimes crashes, sorry DeSmuME team, but iDeaS is taking the advantage, it runs ZXA pretty nice, and almost all the games run over 50fps
September 27th, 2007 at 4:59 pm
JCmonX: if you mean Megaman ZX, it runs perfectly on 0.7.2, at least the last time I tried, just set the save type to 64k, and it’ll run without crashing. And about Ideas, use whatever you prefer…
September 29th, 2007 at 1:14 pm
when will FINAL FANTASY 3 work?!
thats the only ds game i want to play …
September 29th, 2007 at 4:59 pm
@shash, i didn’t mean to be rude to you all, i apologize for causing miss understanding, but i think you could improve speed, in my case zx runs at fps,
i’ve got a P IV ghz, with 1BG on Ram and 128Mb Nvidia video card, i dont’ think i need a better PC? Do I?
September 29th, 2007 at 5:01 pm
Sorry i meant 30fps
September 29th, 2007 at 5:02 pm
and my processor 3.2ghz (damm block num key)
October 1st, 2007 at 3:55 pm
nil: whenever GFX FIFO irq is supported, don’t know when.
JCmonX: Megaman ZX is one of the most demanding games CPU wise that I know (being Castlevania probably the first one), so that’ll be the best you’ll get atm.
October 2nd, 2007 at 9:04 am
so this will still work on a basic windows xp system ???
October 2nd, 2007 at 2:35 pm
langy: It will, as long as you’ve your hardware drivers up to date, and a graphic card supporting opengl 1.2 (which means, not older than 9 years
)
October 2nd, 2007 at 5:23 pm
yeah, i think emulation cost a lot of resources, but maybe you can use more rosources, ’cause in my case it only usses 50% of my only core of 3.2ghz, i think its posible to use more of the processor to gain more speed
what do you think?
October 2nd, 2007 at 5:29 pm
JCmonX: that’s because you’ve Hyperthreading activated, it’s not like the emulator will get any faster by writing it for multi-core, atleast on your current PC. The emulator is using all the resources of your PC, it’s not sitting idle, believe me
October 2nd, 2007 at 11:59 pm
Wow…. all this computer talk…
pretty interesting~~0.o
Wish i knew what SHash was talking about…
October 3rd, 2007 at 1:31 pm
YOU ROCH Shash!You’re the best!Can’t wait for the newest release,I already have sky-high expectations:)!
October 3rd, 2007 at 1:31 pm
I meant you ROCK:)!
October 5th, 2007 at 12:30 am
osx power-pc version’s link seems to be dead..
(I will retry later…)
October 5th, 2007 at 10:36 am
after retrying several times, osx ppc download link on sourceforge doen’t work at all…
has anyone an other link for this version ?
October 5th, 2007 at 10:47 am
sorry for the multiple posts.
I found the good link by clicking “browse all files” in the download menu.
very thanks for this mac version.
October 7th, 2007 at 8:23 pm
no games work on mac ppc version
October 8th, 2007 at 5:09 pm
it runs well my own homebrew project and some homebrews I’ve tryed.
but controls with keyboard bug on my G4 (french keyboard)
October 9th, 2007 at 3:17 pm
whrn new verion will come ??
October 10th, 2007 at 12:33 pm
Whenever it’s done
October 11th, 2007 at 4:12 pm
will the new version be compatible with windows vista?
October 12th, 2007 at 12:17 am
JCmonX: afaik, current version runs already on Vista without problems.
October 13th, 2007 at 5:33 am
Yo!
First of all, thanks to the dev team for a great emulator that works on Linux and compiles with no problems on a x86_64 system. I have a question, though.
Desmume GTK apparently never calls any of the save/load state functions, nor does it pause SPU emulation when the rest of the emulator is paused. Both issues seem easy enough to fix (I did it in my copy but haven’t extensively tested it), so is there any good reason why they are there in the release, other than “you should use the GTK Glade version instead”? (The GTK Glade version doesn’t work for me for some reason I haven’t looked into — I’m betting on something about multithreading, though.)
October 15th, 2007 at 6:33 pm
Go Dev team go! I LOVE your work. I am now working with students developing on your software and they are so excited to be making there own DS games. It makes a great plug in to the Microsoft C++ programming environment. Keep up the great work! I look forward to future work.
October 17th, 2007 at 4:57 pm
“shash Says:
October 12th, 2007 at 12:17 am
JCmonX: afaik, current version runs already on Vista without problems.”
____________________________________________________________
i mean if the new version will be windows compatible, ’cause 7.3 is for only OSX, and any release date for the emu?
October 18th, 2007 at 12:26 am
0.7.3 is basically 0.7.2 ported to Mac, nothing emulation related was added, afaik. It’ll be released when it’s done.
October 22nd, 2007 at 8:58 am
The new version will be ever released ??
October 22nd, 2007 at 9:14 am
Bolo: it’ll be released when it’s done.
October 22nd, 2007 at 9:54 am
You can tell when it will be ?? I can’t wait
October 22nd, 2007 at 9:57 am
I don’t really know, I’d be lying if I said an exact date…
October 22nd, 2007 at 12:59 pm
What are some of the new things that will be in the new release?
October 22nd, 2007 at 5:33 pm
Homebrew Bob: I can’t talk about the future, but I’ve commited some of my code fixing stuff of the 3D core, mainly transparency (not blending yet), proper layering with the rest of backgrounds, viewport size on 3D core, VERY minor speed ups, and I’d like to fix some big bug I’ve seen lately, for example, Mario64 DS hanging when getting ingame (hell, I didn’t even know that happened with the official build).
October 26th, 2007 at 6:06 am
None of my games Work. ARrrgggh. i’m running ppc, all i get is a blanc screen.
Thx for the work though.
October 28th, 2007 at 12:49 pm
When the version DeSmuME v0.7.4 ?
October 28th, 2007 at 2:17 pm
I hope the Mario and Luigi Partners in time will be playeble in the next release. The char sprites are transparenccy and game is crashing after first 2 battles.
October 28th, 2007 at 4:06 pm
saturnn: Whenever it’s done.
Bolo: it’s somewhere in my todo list
October 28th, 2007 at 6:06 pm
Cool. I am waiting to play this game…many months
October 29th, 2007 at 4:33 am
where to download….are this emulator can play zelda phantom hourglass
October 29th, 2007 at 4:41 pm
Sky: no.
November 2nd, 2007 at 11:27 pm
You guys are doing a great work, but I really think you should work in cooperation with the Ideas emulator which is now working a little bit better than DeSmuME, there are only few problems of sound and microphone or input. If you were working together, you would increase the compatibility list and would make greater things! It’s up to you, but anyway thank you for all your work on this emulator.
November 3rd, 2007 at 10:03 am
The new version will be ever released
November 3rd, 2007 at 10:27 pm
Matthieu: That is unlikely to happen. Ever. Not to mention that we have different focuses.
lyon4: Whenever it’s done, you’ll have to wait.
November 4th, 2007 at 12:52 am
People, the staff at DeSmuMe are working extremely hard, so if I were you I’d quit asking when there will be a release. If you people want to play Nintendo Dual Screen video games so badly, simply buy a Nintendo Dual Screen. Not everyone has as much time as the next person, imagine how hard the work the staff does before asking.
Kids these days, this type of rudeness is unacceptable for the staff.
November 5th, 2007 at 3:11 am
I downloaded the first version… it seems to open and all but when I downloaded a ds ROM, i cant seem to open it. I was wondering if the roms have to be changed as well to be compatible with the emulator? or am i just missing a step? The ds roms are all .ds files should they be changed or something?
sorry to ask if its been asked, but im not sure whats wrong with it.
November 5th, 2007 at 4:49 am
Hail, folks! Desmume was the first DS emulator that I ever tried. In that time, the french guy does a really good work. You guys still have contact with him, I mean, he helps you in the development? By the way, no$gba is almost there with the newest 2.5b. Final Fantasy III is fully playable, Pokémon Diamond & Pearl as well. Keep the good work. I hope that the mic emulation will be ready soon (Lost in the Blue). Best regards!
November 5th, 2007 at 8:14 am
Sadly, I can get the program to open, but none of the games seem to want to load. I’ve tried games that were listed on the compatibility list as playable, but the program refuses to open/load them. :/ I downloaded the PPC version, which is what I have for my computer. Do I need OS X 10.4? (I hope not, I don’t have a few hundred dollars to toss around)
I’m SUPER pleased that you guys put out two Mac versions, I’m just sad that I can’t seem to get the thing to work.
November 5th, 2007 at 12:15 pm
I think this should be a big stp in DS emulation…
Fr some reason, my 0.7.2 crashes while playing megaman ZX right after teh first anime cutscene. cant get to rendezvous(did i spell that right?) point!
November 5th, 2007 at 5:04 pm
man, i’m going crazy, i need desmume 7.4!!!!, hope the new version will be out before Xmas
November 5th, 2007 at 11:46 pm
Nice job getting it for Linux and Mac OS X. It works on my PPC Mac Mini, however the 3D doesn’t work and sprites don’t load… The Linux version works fine but the .deb packages don’t work on Ubuntu/Kubuntu/Xubuntu/Edubuntu So you have to compile from the source.
November 6th, 2007 at 10:43 am
Would 0.7.4 be able to play 3d games like: final fantasy 3 and kingdon hearts 358/2 days?
November 6th, 2007 at 12:50 pm
Kibbitz: Don’t really know, can’t predict the future.
November 7th, 2007 at 10:20 pm
Could someone read and respond to my post in the forums under “Compatibility” or just respond to it here? I’m having trouble starting the program up…”BPT problem” is the message I get in the little process text window before it closes automatically if that helps…it might be a security thing on my computer or something…??
Thanks.
November 11th, 2007 at 3:31 pm
easy there kibbitz. we won,t need to worry about those for a while.
November 13th, 2007 at 10:28 pm
hi
i know that you have a lot of things to do and that all this programming stuff is not easy but i´ve an idea for the next release which i think would be a graet succes
until now there´s no emulator with a micro support on it and there are a lot of games where you need to blow or speak into it (e.g. zelda, lost in blue, avatar …)
desmume is such a nice emulator because of the save state feature or the size which can be changed the only thing that is missing is a micro and a bit speed the rest is just fine
thanks and keep on the good job you´ve done until now
mfg
November 13th, 2007 at 11:58 pm
darc: Microphone support isn’t something new on DS emulators…
November 14th, 2007 at 1:39 pm
may be but is there one with which you can play games????
November 15th, 2007 at 11:01 am
darc: yes, google it, won’t talk about other emulators here
November 15th, 2007 at 11:28 am
One emulator can run most of games at very good speed. If you want info, search google.com I would tell you, but I can’t write it here…
November 15th, 2007 at 2:45 pm
ok thanks for your answer
November 23rd, 2007 at 4:02 pm
so, we are at November 23rd, i think is taking quite long, but i hope it woths the wait, so coming out before xmas?
November 23rd, 2007 at 11:37 pm
hey when i click on the DeSmuME for ppc it directs me to the site to download; however it never downloads!! whats going on???
November 24th, 2007 at 7:38 am
I’m having trouble getting it to start up. I’m intel / 10.5.1. I imagine this is a Leopard compatibility issue.
Dyld Error Message:
Symbol not found: _panel
Referenced from: /Applications/DeSmuME.app/Contents/MacOS/DeSmuME
Expected in: /System/Library/Frameworks/Cocoa.framework/Versions/A/Cocoa
November 24th, 2007 at 11:55 am
tazmar: don’t know what the heck you downloaded, but doesn’t seem to be the official build
November 24th, 2007 at 12:57 pm
DeSmuME v0.7.3 cannot be started on my MacOSX10.5.1.
The following problem reports are displayed.
Is there a method of solving something?
—
Process: DeSmuME [1797]
Path: /Applications/DeSmuME.app/Contents/MacOS/DeSmuME
Identifier: com.DeSmuME. DeSmuME
Version: ??? (???)
Code Type: X86 (Native)
Parent Process: launchd [106]
Date/Time: 2007-11-24 20:26:33.147 +0900
OS Version: Mac OS X 10.5.1 (9B18)
Report Version: 6
Exception Type: EXC_BREAKPOINT (SIGTRAP)
Exception Codes: 0×0000000000000002, 0×0000000000000000
Crashed Thread: 0
Dyld Error Message:
Symbol not found: _panel
Referenced from: /Applications/DeSmuME.app/Contents/MacOS/DeSmuME
Expected in: /System/Library/Frameworks/Cocoa.framework/Versions/A/Cocoa
November 24th, 2007 at 3:58 pm
Thanks for the report; there is a compatibility issue with Leopard – it’s on my list of things to work on regarding the Cocoa port. Apparently it might work if compiled on Leopard, so feel free to do that until the problem is fixed.
November 24th, 2007 at 5:27 pm
The last version is 0.7.4 Alpha, it’s on the blog.
November 24th, 2007 at 7:41 pm
Bouya: technically that’s an unnofficial build
November 25th, 2007 at 4:50 am
Perhaps because it’s unofficial then it don’t work with ZXA. I tried the 0.7.4 alpha more times but it doesn’t work. Now I was playing with the Ideas but I didn’t like it most. I probably prefer DeSmuMe. Hope the final 0.7.4 release soon
November 25th, 2007 at 1:13 pm
Desmume now crashes at launch with Mac OS X 10.5.1, here’s the console log:
1/25/07 4:07:42 AM [0x0-0x149149].com.DeSmuME. DeSmuME[2845] dyld: Symbol not found: _panel
11/25/07 4:07:42 AM [0x0-0x149149].com.DeSmuME. DeSmuME[2845] Referenced from: /Applications/DeSmuME/DeSmuME.app/Contents/MacOS/DeSmuME
11/25/07 4:07:42 AM [0x0-0x149149].com.DeSmuME. DeSmuME[2845] Expected in: /System/Library/Frameworks/Cocoa.framework/Versions/A/Cocoa
11/25/07 4:07:44 AM com.apple.launchd[88] ([0x0-0x149149].com.DeSmuME. DeSmuME[2845]) Exited abnormally: Trace/BPT trap
November 26th, 2007 at 2:06 am
Bouya I can’t find the 0.7.4 Alpha version, where I can find it? can you give me the link?????
November 26th, 2007 at 9:20 am
Hey shash, wat are the improvements for the next release of desmune?
November 26th, 2007 at 7:17 pm
Kibbitz: mainly a fix for Mario 64 DS, a major regression fix, partial 3D transparency support, sprite transparency support, a SMALL speed improvement, some debug utils, and that’s all I can remember…
November 28th, 2007 at 6:56 am
Thanks for the info
November 29th, 2007 at 8:43 am
OMG…Last version was so long…It will be ever released ??
November 29th, 2007 at 9:26 am
Hey shash i heard that some games require you too blow the microphone to play
How would that work in an emulater?
November 29th, 2007 at 10:39 am
I don’t think so that game required to “blow the microphone”
but “blow to the microphone”, yes some game requires that. For example Naruto Ninja Council 3 and Sasukes attack.
November 29th, 2007 at 3:22 pm
Last version was so long…It will be ever released ??
November 29th, 2007 at 4:26 pm
Other emulators use real microphone connected to the PC. All you need to do is some setup in sound options.
November 29th, 2007 at 7:16 pm
In reply to Caery who asked for the need of Mac Os10.4 to run roms :
It seems not to work here too (10.4.11) for backup roms >>> Always white screens
But most of homebrews runs just fine !
Hold tight boys ! You’re on the good way !
NB : I don’t have the same menu than the screenshot shown with the pinguins at the beginning… (I have a ppc mac and it’s the 0.7.3 ppc version running).
In fine, sorry for my poor language, I’m a poor frenchy frog – Croak – Gloc !
December 1st, 2007 at 12:02 am
Isnt there any better way instead of using a real microphone?
December 2nd, 2007 at 2:55 pm
i’d like to use a gamepad with this emulator. is this possible?
thanks for your help.
December 2nd, 2007 at 3:28 pm
You can try to assign your microfone input to your audio output. Because DS recognize only level of sound on microphone, this will work.
I suggest you buy a real microfone, which is cost $5 or less, because using audio out as microphone is buggy – you will need to mute sound in “sound settings” every time you need no signal on microphone.
December 5th, 2007 at 4:59 pm
i cannot find alpha 7.4 anywhere, could you please posta link?
December 8th, 2007 at 3:07 am
project is dead?
December 8th, 2007 at 6:18 pm
Project isn’t officially dead, hell, only a few months have passed since last release. Stop assuming a release has to be done per month…
December 9th, 2007 at 3:14 am
lol…I’m just waiting for the next Mac release to see if it’ll work with my Mac OS X Leopard…^_^;
December 12th, 2007 at 5:58 pm
…still hoping release before Xmas…
December 14th, 2007 at 10:37 am
WOW didnt think it would take this loooong……………………..
Whats taking so long?
I hope the release is worth it……….
December 14th, 2007 at 10:52 am
Keep up the good work guys
December 15th, 2007 at 11:43 am
i found the emu with mic support but even the fact that it emulates more games and is faster than desmume cant stop me to hope that desmume will soon be better than all the other emulators
so plz dont give up anf do your best
December 16th, 2007 at 10:47 am
how to use this emulator??? this is my first time using this emulator….. please tell me…. i want to play pokemon diamond……
December 16th, 2007 at 9:43 pm
hello
why i can’t foued the file desmume.exe? can someone help me please!!
December 19th, 2007 at 11:04 pm
The Linux version is solid, but also quite slow, making DS homebrew development pretty difficult for me. Keep up the work and let’s hope speed will become less of an issue in the next version.
December 19th, 2007 at 11:22 pm
Judging by the comments made, it might be good to set up specific goals for a new version and publish that list so people can stop nagging (since they’ll be able to see how progress is towards the next release).
December 20th, 2007 at 4:11 pm
DaVince: How much slow? I mean, I’ve developed quite a lot of stuff on desmume without any problems.
December 23rd, 2007 at 1:23 am
When are you ppls going to release a version compatible wit Leopard.. apologies if this question has been answered already, i don’t have time to read all teh posts.
December 25th, 2007 at 10:47 am
Not sure when the next release will come, hopefully it will be working on Leopard.
December 26th, 2007 at 12:25 pm
is the new version will be ever release ?? c’mon guys.
December 27th, 2007 at 4:19 am
I’m using Leopard, I get the same crash as everyone else. Pooies! I would debug the problem myself if I had the slightest clue how to build and debug stuff on OS X. Oh well… maybe one day.
December 27th, 2007 at 4:44 pm
making desmume for leopard from source program.
cd desmume-0.7.3
./configure LDFLAGS=-Wl,-dylib_file,/System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGL.dylib:/System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGL.dylib
make
src/gtk/desmume
—
disk image can be downloaded from http://all.rdy.jp/desmume/desmume-0.7.3-Leopard.dmg
December 28th, 2007 at 3:18 am
Hmm… not working, mac. Edited crash report (not a very long one but I didn’t want to clutter the comments too much):
Path: /Volumes/DeSmuME/DeSmuME.app/Contents/MacOS/DeSmuME
Code Type: X86 (Native)
OS Version: Mac OS X 10.5.1 (9B18)
Exception Type: EXC_BREAKPOINT (SIGTRAP)
Dyld Error Message:
Library not loaded: /opt/local/lib/libSDL-1.2.0.dylib
Referenced from: /Volumes/DeSmuME/DeSmuME.app/Contents/MacOS/DeSmuME
Reason: image not found
Back to windows partition for me.
December 28th, 2007 at 5:17 am
maybe I’m not savvy enuff to follow your instructions, mac, but the disk image you put up could not be mounted .. Perhaps you should elaborate on your explanation for us humble peasants who are new to mac.. it would be greatly appreciated
December 28th, 2007 at 12:34 pm
I got a valid img file by adding .zip and uncompressing it, maybe that’s how I got a crash.
December 28th, 2007 at 3:37 pm
sorry.
It was wrong URL.
and, I had forgotten having installed Macport.
This Desmume seems to run only in a special environment.
I do not understand what is necessary.
Perhaps, X11 and SDL are necessary.
http://all.rdy.jp/desmume/desmume-0.7.3-Leopard.dmg.zip
http://all.rdy.jp/desmume/desmume-0.7.3-Leopard.png
December 30th, 2007 at 6:10 pm
I am having a problem with the Ubuntu package: GTK and glade fail with “The error was ‘GLXBadContext’”. Cli works. GL games work. Why desmume doesn’t?
December 31st, 2007 at 10:25 am
WOW
The emulater must be really good
I would be very disappointed if the emulater is not good cause ive been waitin for a reeeeeaalllllly long time.
January 1st, 2008 at 12:03 am
nice. will it be able to play castlevania dawn of sorrow and portrait of ruin?
January 2nd, 2008 at 1:21 am
Has development stopped?
January 2nd, 2008 at 7:50 am
it will cause if that emulater can play super mario 64 it can play most of the 3d games i think………
Isnt castlenavia 2d?
January 2nd, 2008 at 9:56 am
George: No active developer is working on it, afaik. Don’t take this as official word, anyone can check the source repository commits and see.
January 3rd, 2008 at 10:35 pm
Sorry, but… Damn, im having problems with leopard.
Process: DeSmuME [884]
Path: /Applications/DSMUME/DeSmuME.app/Contents/MacOS/DeSmuME
Identifier: com.DeSmuME. DeSmuME
Version: ??? (???)
Code Type: X86 (Native)
Parent Process: launchd [100]
Date/Time: 2008-01-03 15:34:44.522 -0600
OS Version: Mac OS X 10.5.1 (9B18)
Report Version: 6
Exception Type: EXC_BREAKPOINT (SIGTRAP)
Exception Codes: 0×0000000000000002, 0×0000000000000000
Crashed Thread: 0
Dyld Error Message:
Symbol not found: _panel
Referenced from: /Applications/DSMUME/DeSmuME.app/Contents/MacOS/DeSmuME
Expected in: /System/Library/Frameworks/Cocoa.framework/Versions/A/Cocoa
Hope this can help. Thanks
January 5th, 2008 at 6:23 am
So no one’s working on DesMume right now?
January 5th, 2008 at 9:41 pm
Kibbitz: Read my comment above, I already wrote about that.
January 6th, 2008 at 8:44 am
Soz
January 6th, 2008 at 2:03 pm
Well if its any consolation to the DeSmuMe staff, at least some people can play this version. Maybe when version 7.4 comes out I can play more roms, but I am in no hurry at all. Honestly, the staff does work that I wouldn’t be able to do unless someone showed me how.
Hopefully the next version will be easier to make, I wish the best for the staff and any other people who work on this project. Thank you for all your hard work.
Sorry, but… Damn, im having problems with leopard.
Process: DeSmuME [884]
Path: /Applications/DSMUME/DeSmuME.app/Contents/MacOS/DeSmuME
Identifier: com.DeSmuME. DeSmuME
Version: ??? (???)
Code Type: X86 (Native)
Parent Process: launchd [100]
Date/Time: 2008-01-03 15:34:44.522 -0600
OS Version: Mac OS X 10.5.1 (9B18)
Report Version: 6
Exception Type: EXC_BREAKPOINT (SIGTRAP)
Exception Codes: 0×0000000000000002, 0×0000000000000000
Crashed Thread: 0
Dyld Error Message:
Symbol not found: _panel
Referenced from: /Applications/DSMUME/DeSmuME.app/Contents/MacOS/DeSmuME
Expected in: /System/Library/Frameworks/Cocoa.framework/Versions/A/Cocoa
Hope this can help. Thanks
January 18th, 2008 at 1:39 am
I am unable to download the non intel version of it. I’m anxious to try it when it is available.
January 19th, 2008 at 12:35 pm
hello, good emu.. the first i use and play comercial games… well i don’t have idea why no have new versions ¿what’s happen? =( well… no more versions? tell us please.
i wait you have ok of health and anything else.
well is time too say godbye.
ATT: Potter1124
January 20th, 2008 at 6:14 pm
Great Emulator for NDS
Thanks
January 21st, 2008 at 12:58 pm
where can i download it??
January 21st, 2008 at 1:00 pm
i ald got it…y i cant run game???
January 30th, 2008 at 6:58 pm
well…. i think project is dead…..
February 1st, 2008 at 11:07 am
JCmonX: As I already stated above, the project is stalled atm.
To the one/s referencing other emulators: I’ll just delete your comments, this is a web about desmume, and desmume ONLY. If you want to discuss other emulators there’s plenty of boards to do so.
February 1st, 2008 at 11:49 pm
Sorry
February 4th, 2008 at 2:04 am
will this emu ever be updated? :-/
February 4th, 2008 at 10:06 am
xero: We don’t know. Please bother to read the comments before posting, I’ve already stated this at least 3 times.
February 15th, 2008 at 2:40 pm
I will write it too. It has been ages since last release. This project is abandoned or something ??
February 15th, 2008 at 10:38 pm
Bolo: Care to read my comments above, I’ve already stated the same a few times and I’m not willing to repeat my words.
February 24th, 2008 at 1:47 pm
I made it work on my Mac (OS X 10.5.2) but then I figured it can’t even play the Pokemon ROM’s
*sniffles* All I want is Pokemon support!
February 24th, 2008 at 5:53 pm
Thijs van Ham: The source code is there, just debug and support Pokemon roms yourself
If you’re unable to do so, then stop bugging us.
February 24th, 2008 at 6:19 pm
can we play digimon world ds on this version?
February 24th, 2008 at 7:23 pm
bullballs: Try it yourself, or check the compatibility list: don’t be lazy.
February 24th, 2008 at 7:54 pm
i trying it on 0.7.2….coz i dont know were to download 0.7.3 and i can say that its slow on 0.7.2
February 24th, 2008 at 8:16 pm
bullballs: 0.7.3 is “only” a MacOS port. Put frameskip to 0, if you still consider it slow, it’s as much as you’ll get from current official version.
February 28th, 2008 at 10:08 am
Shash, just calm down… I feel you are a little bit angly now… (although this has been few days ago…)
For anyone who new here:
Please bother to read the comments above before posting, some of the question is already stated the same a few times and DON’T blame DeSmuME staff, if you want to play decent roms for free then just be patient and keep update the software, doing an Emulator is not as easy as you think… Just to remember, DeSmuME Staff is work free for you.
p/s: Megaman Star Force (U) is also Black Screen, Tsubasa Chronicle can run but with some graphic error, it’s not in the compatibility list, I only want to told you that, Shash.
March 6th, 2008 at 3:19 am
wow its like a ghost town LOL oh well nothing new since the project has stoped =)
March 7th, 2008 at 9:45 am
Trevor: The project has seen it’s share of updates lately. Not seeing an official release doesn’t mean that’s there’s no work being done on the CVS.
March 7th, 2008 at 4:42 pm
THANK YOU!
We don’t know. Please bother to read the comments before posting, I’ve already stated this at least 3 times.
March 8th, 2008 at 2:38 pm
Hello, I have to download desmume-0.7.3.tar and I really do not know
how to install it on my emac g4. really sympathetic somebody would
have known itself could help me by : ” sauveur.vannucci@free.fr ”
thank
March 9th, 2008 at 8:21 am
it doesn’t run on mac os x 5,2 leopard
March 10th, 2008 at 1:02 am
The next version will likely run on Leopard. Until then, you can run it if you compile it on your system.
March 10th, 2008 at 7:55 am
what kind of file of NDS’s rom? some files like *.nes? why can’t i load *.nes?
March 10th, 2008 at 9:14 am
Kino: *.nes files are NES games, which is a totally different system…
March 13th, 2008 at 10:14 pm
I’m having trouble building this on OSX (Leopard), using the CVS code.
I’m just doing a standard autogen.sh / configure / make and while libdesmume and libgdbstub get built, the Cocoa app doesn’t.
configure reports this, which seems incorrect:
checking GL/gl.h usability… no
checking GL/gl.h presence… no
checking for GL/gl.h… no
checking GL/glu.h usability… no
checking GL/glu.h presence… no
checking for GL/glu.h… no
Any ideas?
March 14th, 2008 at 10:35 pm
I actually ended up just installing codeblocks instead and it built fine. As it turns out the desmume compatibility isn’t as good as no$gba so it’s back to virtualization I go for testing
March 19th, 2008 at 5:50 pm
i try to port to sarge brand and make a package, desmune use libsdl 1.2.7 or above 1.2.9?
March 20th, 2008 at 2:49 am
where is download?
March 20th, 2008 at 9:21 am
j.duk: On downloads tab, on main page (http://www.desmume.org). Keep in mind that 0.7.3 is MacOS only, as it’s main change was that port
March 21st, 2008 at 10:26 am
shash: Did you notice that mc_reset_com is constantly invoked for the firmware chip from ARM7? Is this the expected behaviour?
It seems to be invoked for SPICNT=0×8a01 and SPICNT=0×8201 alternatively ad infinitum (touchscreen/microphone?).
I don’t currently understand the logic behind REG_SPICNT handling in desmume. Why should it reset the firmware even when the firmware is not addressed? Is this alternating 0×8a01 and 0×8201 normal? According to dstek it doesn’t make sense to me (switching between single and continuous transfer mode constantly?)
BTW, I’m speaking of desmume 0.7.3 as shipped with Debian GNU/Linux.
Thanks for your work on the only free DS emulator around.
March 22nd, 2008 at 9:28 pm
I am VERY disappointed with this app. It just quits unexpectedly on startup! If anyone knows how to fix this please write a reply! I will be watching the comments…
March 23rd, 2008 at 1:16 am
NexX: the Windows and Linux ports works flawlessly. The MacOS port has some problems, if you search in the forums, there’s a fixed build, iirc. Oh, and remember that we don’t own you anything, you got this for free, and we work for free: if you don’t like it, code yourself a better one.
March 23rd, 2008 at 1:36 am
Umm… That doesn’t make much sense… “we don’t own you anything,” but I’ll try to find something in the forums… 0_o
March 23rd, 2008 at 1:38 am
NexX: It does make sense, you should already know that you shouldn’t complain about something you got for free, it’s common education. That’s why I said that we didn’t own you anything: you got this for free.
March 23rd, 2008 at 2:30 am
I wasn’t complaining. This is complaining: http://www.youtube.com/watch?v=YeYDjJSngKc&fmt=18
March 23rd, 2008 at 11:25 am
NexX: Whatever, you know where to look for the solution.
Paco: I’ll check it whenever I’ve free time.
April 2nd, 2008 at 5:48 am
Whoever compiles the binaries for OS X should be aware that most APIs in have been deprecated in Mac OS X 10.5. The cross-platform APIs in are the preferred replacements.
April 2nd, 2008 at 5:49 am
Crap. The website truncated my post. I guess it doesn’t like greater and less than. Anyway, I was saying that most APIs in mach-o/loader.h have been deprecated in Mac OS X 10.5. The cross-platform APIs in dlfcn.h are the preferred replacements.
April 2nd, 2008 at 5:03 pm
We need an update now!!
April 2nd, 2008 at 11:40 pm
Bjorn: The cocoa port in and of its own code isn’t doing anything unix related, so if mach-o stuff is being brought in, it’s inadvertent. I’ll take a look at that. I’ve added an xcode project which generates binaries that work nicely across 10.4 and 10.5.
April 3rd, 2008 at 6:53 am
No, saying “we don’t own you anything” makes no sense at all. Saying, “we don’t owe you anything” makes perfect sense and I agree with that.
April 3rd, 2008 at 9:24 am
There will be no update. Get used to it !!
April 3rd, 2008 at 10:29 am
Bilbo Vaginns: There’ll be. No ETA as of now, but shouldn’t take more than a month. Don’t take my words as official, though, but there has been enough work on the CVS to do a release that is worth it.
April 3rd, 2008 at 10:22 pm
I have tried to compile the source on my own machine as the “leopard” binary that was linked to did not work. My usual method, along with the method posted above (different arguments to the ./configure script), and downloading codeblocks did not work at all. I’m not sure how to install libs but I believe that I already have everything necessary. if anyone could help with getting it setup, that’d be wonderful.
April 3rd, 2008 at 11:25 pm
Skooj: Assuming you have the apple developer tools installed, all you should have to do is open the Code::Block or Xcode project and hit build and go. No libraries are necessary that don’t come with the developer tools. If this does not work, let me know what the error/problem is.
Alternatively you could wait until the next official release.
April 4th, 2008 at 3:55 am
I guess i’m not entirely sure what i’m donig with xcode or code::block. I open the .cbp file (/src/cocoa/desmume.cbp) in xcode and all of the options under build are closed (I assume this is what I’m supposed to open in xcode as it’s the only file that _will_ open, and also the file that is associated with code::block). and in code:: block it returns this:
||=== DeSmuME Cocoa, Cocoa ===|
/Users/skooj/Downloads/desmume-0.7.3 2/src/cocoa/../types.h|75|error: conflicting types for ‘uint32′|
/System/Library/Frameworks/Security.framework/Headers/cssmconfig.h|64|error: previous declaration of ‘uint32′ was here|
/Users/skooj/Downloads/desmume-0.7.3 2/src/cocoa/main.m||In function ‘CreateMenu’:|
/Users/skooj/Downloads/desmume-0.7.3 2/src/cocoa/main.m|385|warning: type ‘id ‘ does not conform to the ‘NSCopying’ protocol|
||=== Build finished: 2 errors, 1 warnings ===|
April 4th, 2008 at 10:27 am
Skooj: I hope you didn’t open the codeblocks project in xcode, since you’d probably be staring at a bunch of xml. Anyways, updating to the latest sources should take care of your problem. See http://sourceforge.net/cvs/?group_id=164579
April 4th, 2008 at 5:07 pm
aah, yep, that worked perfectly. thanks!
April 6th, 2008 at 2:21 am
has anyone got the latest cvs version aready compiled handy
April 6th, 2008 at 2:51 pm
ploggy: Just compile it yourself. Not to mention latest CVS doesn’t mean stable
That’s why we doing a release isn’t easy.
April 6th, 2008 at 5:10 pm
I have a intel mac, and this emulator wont work, when I double click on it I keep getting ”The application desmuME quit unexpectedly” every time i click on it and wont load just keep getting that message!
April 6th, 2008 at 7:07 pm
Stephanie: You are probably using Leopard, which the current build doesn’t work on. The next release will take care of it.
April 6th, 2008 at 7:46 pm
If I could compile it myself I wouldn’t be asking on here now would I.
Shash is there a release on the cards anytime soon?
(Not beggin)
April 6th, 2008 at 9:12 pm
ploggy: read the rest of recent comments
April 7th, 2008 at 12:58 pm
my bad, just read the comments I hope that this release is a rival for the latest nocash coz I loved this emu.
By the way does Desmume use Circa,apparently faster than opengl.
April 7th, 2008 at 4:22 pm
I don’t even know what Circa is. On Windows XP, the speed difference between proper implementations with Direct3D or OpenGL is negligible: and that’s a fact, not something debatable. I don’t know on other OSes, but as I only code for Windows XP…
April 8th, 2008 at 4:08 am
Great job guys! By the way would you say your version is better than NDeSmuME version 0.4.0 or worse? And is there a chance that the emulator can play newer games like Final Fantasy CC: Ring of Fates or FF: Revenant Wings or is it limited to a certain library? If so are you guys working on making any Final Fantasy games work because that would be great!
Just want to say great job and I hope the emulation is going well for you guys!!!
April 15th, 2008 at 8:44 am
where can i download?
April 20th, 2008 at 3:24 am
umm does v.0.7.3 work for mac os x ppc (powerpc)